Lead R&D Engineer at Fondation Artanim

May 2020 – current

Leading our team of researchers and developers in our various research and production projects. Setting out long-term R&D strategies for our foundation.

Relevant activities include but are not limited to:

Senior R&D Engineer at Fondation Artanim

Aug 2018 – May 2020

  • Research lead on the Horizon 2020 project VR-Together.
  • Development lead for a Hololens experience for Avenergy.
  • Development lead on CycloVR, a VR experience aiming to gamify physical rehabilitation.
  • Developer on various tech around the Geneva 1850 experience such as a procedural virtual hand grasp module.

Senior Software Developer at OZWE Games

April 2016 – July 2018

  • Developer on Anshar Online, a cross-platform and cross play VR MMO Space Shooter for Oculus Go, Oculus Rift and Gear VR. Designed and developed the .Net server-side game engine and its tooling.
  • Developer on Anshar Wars 2. A VR Space Shooter for Gear VR and Oculus Rift.

Senior Researcher at Fondation Artanim

Dec 2012 – Jan 2016

  • R&D lead on Taylormatic. A Unity3D based garment customization platform.
  • Developer on Real Virtuality. The VR platform combining HMDs and mocap which ultimately became the tech behind Dreamscape Immersive.
  • R&D of a PBD approach to the physical simulation of muscle elongation.
  • Developer on a series of touch-screen based games for the “Faites comme chez nous” exhibit at the Natural History Museum of Geneva.

Research Assistant at University of Geneva

Oct 2006 – Sep 2012

  • Research into the CUDA-based implementation of physics based garment simulation software.
  • Development of a real-time virtual fashion platform, Virtual Try On.
  • Maintenance of and support for in-house VR/AR engine VHD++
  • Contributing author to several EU and Swiss National research proposals.
  • Lab representative in EU funded research projects SERVIVE and 3DLife.
  • Member of 3DLife’s Network Steering Board.
  • Assistance in the organization of the CGI 2010 conference in Singapore.

Member of Editorial Office for The Visual Computer

Oct 2006 – Sep 2010

  • Management of all (>1000) research paper submissions from initial submission to publication.
  • Assistance in the scheduling of each monthly issue including special issues.

Visiting Researcher at Nanyang Technological University

Jun 2010 – Jul 2010

  • Assistance during the CGI 2010 conference in Singapore.
  • Various demonstrations of Virtual Try On technology to academic and commercial visitors.
  • Technology exchange with IMI related to the MIRALab’s Virtual Try On technology.


MSc in Computer Science

University of Twente Enschede, The Netherlands
1999 to 2006

Thesis: Real-time shadows in Augmented Reality Environments.