Bart Kevelham · Engineering Immersive Realities


CV

EMPLOYMENT

Lead R&D Engineer at Fondation Artanim

May 2020 – current

"In this role I’m spearheading a wonderful team of researchers and developers to drive innovation in cutting-edge VR, motion capture and physics-based character animation projects. I’m a project lead on various research and development projects, from writing funding proposals (EU, FNS, private foundations) all the way through to their successful conclusion. Together with foundation leadership I’m defining and executing long-term R&D strategies for the foundation."

Projects as research lead
Projects as lead developer
Projects as a developer

Senior R&D Engineer at Fondation Artanim

Aug 2018 – May 2020

"In this role I led research initiatives and driving the development of immersive technology solutions. This included heading projects utilizing VR and MR, to innovate in areas such as physical rehabilitation and interactive experiences. Responsibilities extended to developing advanced technical components for virtual environments, enhancing user interaction through custom modules and procedural systems."

Projects as research lead
Projects as lead developer

Senior Software Developer at OZWE Games

April 2016 – July 2018

"I worked on two of OZWE’s VR titles as contracted by Oculus/Meta. In this role I designed and developed the in-house .Net server-side game engine and its tooling from scratch. I worked on the development of the client-side VOIP implementation for Anshar Wars 2, and I worked on various gameplay missions for Anshar Online, from their concept to final implementation."

Games I worked on

Senior Researcher at Fondation Artanim

Dec 2012 – Jan 2016

"I worked on a variety of R&D projects and installations, ranging from developing custom physical simulators and multi-player free-roam VR technology to mass-customization solutions and museum experiences."

Projects as research lead
Projects as a developer

Research Assistant at University of Geneva

Oct 2006 – Sep 2012

"I worked on the development of a GPU-based garment simulation system for a real-time Virtual Try On. I co-wrote several EU and SNF funding proposals and represented the lab in various ongoing projects. I furthermore developed and maintained various real-time in-house simulation and rendering platforms."

Projects as research assistant

Member of Editorial Office for The Visual Computer

Oct 2006 – Sep 2010

"As the sole member of the editorial office at the time, I handled and oversaw the reviews of all incoming submissions from start to finish."

Visiting Researcher at Nanyang Technological University

Jun 2010 – Jul 2010

"As a visiting researcher I co-organized CGI 2010 in Singpore and managed its >300 submissions. I also gave various demonstrations of the systems we developed at the University of Geneva."

EDUCATION

MSc. in Computer Science

1999 to 2006
University of Twente Enschede, The Netherlands

Thesis: Real-time shadows in Augmented Reality Environments.