CV
EMPLOYMENT
Lead R&D Engineer at Fondation Artanim
May 2020 – current
"In this role I’m spearheading a wonderful team of researchers and developers to drive innovation in cutting-edge VR, motion capture and physics-based character animation projects. I’m a project lead on various research and development projects, from writing funding proposals (EU, FNS, private foundations) all the way through to their successful conclusion. Together with foundation leadership I’m defining and executing long-term R&D strategies for the foundation."
Projects as research lead
- Markerless Mocap : R&D of real-time motion capture for LBE/LBVR scenarios in collaboration with Vicon.
- VR-Together : A Horizon 2020 project on social VR.
- VR+4CAD : An InnoSuisse project embedding VR and full-body avatars within the CAD development cycle.
Projects as lead developer
- Artanim XRay : An augmented reality solution for the overlay of real-time bio-mechanical data onto subjects through markerless mocap.
- MoRehabXR2 : An augmented reality exergame targeted at shoulder rehabilitation patients in their second phase.
- Debug Mode : A frantic free-flying VR adventure game co-produced by Artanim and Dreamscape Immersive.
- The House of Wonders : A VR experience produced by and in collaboration with Audemars Piguet.
- Ultramagic Balloon Flight Simulator : Realistic VR hot air balloon experience developed for Espace Ballon. Open for use by pilots as well as the general public in Chateaux-d’Oex.
- Escalade – The Darkest Night : A historical VR experience set in Geneva in 1602.
- The Synthetic Factory : A platform for the generation of synthetic multi-view markerless mocap training data.
- Markerless Mocap Pipeline: Real-time in-house markerless motion capture pipeline which sparked our close collaboration with Vicon.
- Aboard the Mayflower : A VR experience retelling the story of the passengers and crew of the Mayflower, exhibited at the International Museum of the Reformation.
- Superimposed Realities : A VR experience allowing users to walk around on-site in a recreation of Nyon’s historical amphitheatre rediscovered in 1996.
- Dreamscape Geneva : Developed the backend system for session management, ticketing, and client check-in, as well as the on-site customer-facing check-in app.
Projects as a developer
- Limites VR: An immersive VR storytelling experience.
Senior R&D Engineer at Fondation Artanim
Aug 2018 – May 2020
"In this role I led research initiatives and driving the development of immersive technology solutions. This included heading projects utilizing VR and MR, to innovate in areas such as physical rehabilitation and interactive experiences. Responsibilities extended to developing advanced technical components for virtual environments, enhancing user interaction through custom modules and procedural systems."
Projects as research lead
- VR-Together : A Horizon 2020 project on social VR for which we contributed our expertise on motion capture, full-body avatars and multiplayer VR experiences.
Projects as lead developer
- Avenergy AR Experience : A Hololens AR experience that presents infographics on the diverse activities and interests of Avenergy in the field of energy in a playful manner.
- CycloVR : A VR experience aiming to gamify physical rehabilitation, placing the patient in a relaxing virtual environment. To be used in combination with a mobile cycloergometer developed by the HESGE in collaboration with HUG.
- Geneva 1850 : A VR experience retelling the events of the 1850 revolution. Developed various custom modules such as a system enabling procedural virtual hand grasp animation, which as a result made it into Dreamscape Immersive’s core SDK.
Senior Software Developer at OZWE Games
April 2016 – July 2018
"I worked on two of OZWE’s VR titles as contracted by Oculus/Meta. In this role I designed and developed the in-house .Net server-side game engine and its tooling from scratch. I worked on the development of the client-side VOIP implementation for Anshar Wars 2, and I worked on various gameplay missions for Anshar Online, from their concept to final implementation."
Games I worked on
- Anshar Online : A cross-platform and cross play VR MMO Space Shooter for Oculus Go, Oculus Rift and Gear VR. Anshar Online was one of the launch titles for the release of the Oculus Go.
- Anshar Wars 2 : A VR Space Shooter for Gear VR and Oculus Rift.
Senior Researcher at Fondation Artanim
Dec 2012 – Jan 2016
"I worked on a variety of R&D projects and installations, ranging from developing custom physical simulators and multi-player free-roam VR technology to mass-customization solutions and museum experiences."
Projects as research lead
- Taylormatic : A real-time garment customization platform.
- PBD-Muscles: A position-based dynamics approach to the physical simulation of muscle elongation.
Projects as a developer
- Real Virtuality : Full-body free-roam VR platform combining VR headsets and motion capture, which ultimately became the tech behind Dreamscape Immersive and Dreamscape Learn.
- Faites comme chez nous – Les géants des Kem Kem : A series of touch-screen based games guiding children through their own paleontological excavation mission at the Kem Kem beds. Created for the Natural History Museum of Geneva.
Research Assistant at University of Geneva
Oct 2006 – Sep 2012
"I worked on the development of a GPU-based garment simulation system for a real-time Virtual Try On. I co-wrote several EU and SNF funding proposals and represented the lab in various ongoing projects. I furthermore developed and maintained various real-time in-house simulation and rendering platforms."
Projects as research assistant
- Research into the CUDA-based implementation of physics based garment simulation software.
- Development of a real-time virtual fashion platform, Virtual Try On.
- Maintenance of and support for in-house VR/AR engine VHD++
- Contributing author to several EU and Swiss National research proposals.
- Lab representative in EU funded research projects SERVIVE and 3DLife.
- Member of 3DLife’s Network Steering Board.
- Assistance in the organization of the CGI 2010 conference in Singapore.
Member of Editorial Office for The Visual Computer
Oct 2006 – Sep 2010
"As the sole member of the editorial office at the time, I handled and oversaw the reviews of all incoming submissions from start to finish."
- Management of all (>1000) research paper submissions from initial submission to publication.
- Assistance in the scheduling of each monthly issue including special issues.
Visiting Researcher at Nanyang Technological University
Jun 2010 – Jul 2010
"As a visiting researcher I co-organized CGI 2010 in Singpore and managed its >300 submissions. I also gave various demonstrations of the systems we developed at the University of Geneva."
- Assistance during the CGI 2010 conference in Singapore.
- Various demonstrations of Virtual Try On technology to academic and commercial visitors.
- Technology exchange with IMI related to the MIRALab’s Virtual Try On technology.
EDUCATION
MSc. in Computer Science
1999 to 2006
University of Twente Enschede, The Netherlands
Thesis: Real-time shadows in Augmented Reality Environments.