EMPLOYMENT
Lead R&D Engineer at Fondation Artanim
May 2020 – current
Spearheading a team of researchers and developers to drive innovation in cutting-edge VR and motion capture projects. Project lead on various research and development projects. Defining and executing long-term R&D strategies in collaboration with foundation leadership.
Research Lead:
- Markerless Mocap : R&D project focused on real-time motion capture in collaboration with Vicon, aiming to get rid of the need for markers, in particular in LBE/LBVR scenarios.
- VR-Together : A Horizon 2020 project on social VR for which we contributed our expertise on motion capture, full-body avatars and multiplayer VR experiences.
- VR+4CAD : An InnoSuisse project embedding VR and full-body avatars within the CAD development cycle.
Lead Developer:
- Ultramagic Balloon Flight Simulator : Realistic VR hot air balloon experience for the general public in Chateaux-d’Oex.
- Escalade – The Darkest Night : A historical VR experience set in Geneva in 1602, running at Dreamscape Geneva.
- The Synthetic Factory : A platform for the generation of multi-view markerless mocap training data.
- Markerless Mocap Pipeline: Real-time in-house markerless motion capture pipeline which sparked our close collaboration with Vicon.
- Aboard the Mayflower : A standalone VR experience retelling the story of the passengers and crew of the Mayflower, right before they decide to set foot on land in November 1620. The experience was exhibited at the International Museum of the Reformation.
- Superimposed Realities : A standalone VR experience allowing users to walk around on-site in a recreation of Nyon’s historical amphitheatre rediscovered in 1996.
- Dreamscape Geneva : Developed the backend system for session management, ticketing, and client check-in, as well as the on-site check-in app.
Developer:
- Limites VR: An immersive VR storytelling experience.
Senior R&D Engineer at Fondation Artanim
Aug 2018 – May 2020
Leading research initiatives and driving the development of immersive technology solutions. This included spearheading projects utilizing VR and MR, to innovate in areas such as physical rehabilitation and interactive experiences. Responsibilities extended to developing advanced technical components for virtual environments, enhancing user interaction through custom modules and procedural systems.
- VR-Together : A Horizon 2020 project on social VR for which we contributed our expertise on motion capture, full-body avatars and multiplayer VR experiences.
- Avenergy AR Experience : A Hololens AR experience on energy use in Switzerland.
- CycloVR : A VR experience aiming to gamify physical rehabilitation, placing the patient in a relaxing virtual environment.
- Geneva 1850 : A VR experience retelling the events of the 1850 revolution. Developed various custom modules such as a system enabling procedural virtual hand grasp animation, which as a result made it into Dreamscape Immersive’s core SDK.
Senior Software Developer at OZWE Games
April 2016 – July 2018
As a senior software developer I worked on two of OZWE’s VR titles contracted by Oculus/Meta. In this role I designed and developed the in-house .Net server-side game engine and its tooling from scratch. I worked on the development of the client-side VOIP implementation for Anshar Wars 2, and I worked on various gameplay missions for Anshar Online, from their concept to final implementation.
- Anshar Online : A cross-platform and cross play VR MMO Space Shooter for Oculus Go, Oculus Rift and Gear VR.
- Anshar Wars 2 : A VR Space Shooter for Gear VR and Oculus Rift.
Senior Researcher at Fondation Artanim
Dec 2012 – Jan 2016
Research Lead:
- Taylormatic : A real-time garment customization platform.
- A position-based dynamics approach to the physical simulation of muscle elongation.
Developer:
- Real Virtuality : Full-body free-roam VR platform combining VR headsets and motion capture, which ultimately became the tech behind Dreamscape Immersive and Dreamscape Learn.
- Faites comme chez nous – Les géants des Kem Kem : A series of touch-screen based games guiding children through their own paleontological excavation mission at the Kem Kem beds. Created for the Natural History Museum of Geneva.
Research Assistant at University of Geneva
Oct 2006 – Sep 2012
- Research into the CUDA-based implementation of physics based garment simulation software.
- Development of a real-time virtual fashion platform, Virtual Try On.
- Maintenance of and support for in-house VR/AR engine VHD++
- Contributing author to several EU and Swiss National research proposals.
- Lab representative in EU funded research projects SERVIVE and 3DLife.
- Member of 3DLife’s Network Steering Board.
- Assistance in the organization of the CGI 2010 conference in Singapore.
Member of Editorial Office for The Visual Computer
Oct 2006 – Sep 2010
- Management of all (>1000) research paper submissions from initial submission to publication.
- Assistance in the scheduling of each monthly issue including special issues.
Visiting Researcher at Nanyang Technological University
Jun 2010 – Jul 2010
- Assistance during the CGI 2010 conference in Singapore.
- Various demonstrations of Virtual Try On technology to academic and commercial visitors.
- Technology exchange with IMI related to the MIRALab’s Virtual Try On technology.
EDUCATION
MSc in Computer Science
University of Twente Enschede, The Netherlands
1999 to 2006
Thesis: Real-time shadows in Augmented Reality Environments.